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Game Design

It was really fun, and i could see this as a learning game for small children! Music was catchy, not getting monotone, and enemies were varied nicely.

Two issues i had: 1, Shooting with space, and jumping with W. For me this control scheme is strange and hard to get used to. 2, You cannot simply change direction without moving on the platform, which makes small platforms deadly.

Level Design

Simple generated platform in the the middle of nothing basically. The space in between and the height difference is calculated nicely. Some more elements like moving platforms, jumpands, spikes etc… would be a nice addition.

Art

Simple, but nice art. The player could be a 0 as well to match all the other math reladted themes.

Sound

Simple, yet effective sounds, nice music overally well done.

Adherence to the theme(s):

The 3 “themes” was clock, orange, school. Orange could be interpreted in the color of the main character. School is integrated with the easy math probles, nicely done, little fun educational game.

Originality

I haven’t played something like this, so it’s pretty original for me. Could benefit from difficulty settings, with more advanced math problems.

Replayability

With the infinite-ness of it (or as i experienced that) it is highly replayable an maybe speedrunable for highscores!

Is this a roguelike ?

A bit abstactly with it’s educational theme, but it is with it’s random maps, pickups, math problems and such.