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This was a pretty creative idea. The environment was really well done. I'm curious where you got those models. They looked really good. The sound design was really good too. Along with the attention to detail in the environment, this was a well put-together game.

I would've liked the ability to change the force of my throw. I was also able to cheat by just walking up to the egg carton and shooting them in at close range.

Really nice job. Very solid game.

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Thank you for trying our game, and your feedback! My brother was in charge of the art and level design for our jam. I am pretty sure he got the models (and their animations) from Mixamo. We downscaled their textures from 4k to 512 to improve game performance, and decrease file size.

I agree with your comment on player controlled throw force. It was a part of the original scope, but was cut due to time constraints. I am glad you enjoyed our jam entry!

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I would just second that - throwing force would really add a new layer to the game, but totally understand the time constraint. Really impressive submission

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Npcs were from Mixamo and other 3d marketplaces. Sound design used effects combined in Fl studio for different scenarios. Overall was a fun project to work on!