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Game Design

For a prototype it was really good.

There are some parts that are interesting in choice. The top walls in most game with this perpsective are not walkable, generally you stop at the tile of the wall’s feet.

Transparency would be nice to see enemies behind walls, and skills and such for more variety. Hit me up if you update this later down the line.

Level Design

It was a randomly generated generic room design. With lockable doors it could be better in the future.

Art

Generally it was pretty good, my only problem with it is the pink “monster” which i could not identify what it wanted to be.

Sound

No sounds as of the time of this review.

Adherence to the theme(s):

The 3 “themes” was clock, orange, school. The choosen theme was school which was nicely executed. Orange was also represented as the main character who is going against apples in the game!

Originality Pretty original idea with the fruit school thingy.Nothing else to say as of now.

Replayability

As this is a prototype i highly lack things to be looking out for in a replay of the game.

Is this a roguelike ?

Randomly generated rooms, inventory procedural statistics and level ups lead to me saying that yes, this is one.