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(1 edit) (+1)

Cool little resource management game. You did a god job handling all the npc movements and I'm a big fan of the 2.5D look.

I think some clarity in game would help as it took me awhile to realize that the npc workers needed drinks to work efficiently, I was very confused where they were going until I had a look at the game page.

Also by the time you get to late game they consume more drinks than you can make even with a mage working at a fully leveled tavern with available beer.

It was kinda chill to have in the background while I did other stuff and occasionally went back to shuffle the party as needed, I did end up fully upgrading every build. it was a shame you didn't have time to make an ending.

Nice work on the game. 


Edit: I forgot to ask the most important burning question that I had that entire time, why was everyone naked?

(+1)

Thanks for playing the game! 

Yeah there is a lot of info missing in the game, I had a feeling that would happen, but I did not test enough of the late game to know, so I did not know how much it needed to be toned down (or in this case probably boosting the tavern somehow, maybe making the barrel give multiple drinks)

To answer your important question: they... hmmm... they... are.... hm.... Ghosts! Yeah we definitvely intended for then to be Ghosts from the start, not that we got lazy and thougth it would be too much work and that I would rather be going to the pool in my vacation, it sure was ghosts from the start.

Glad it worked as a background game, that was what I was hopping for!