thanks for the play and I planned on checking your game out as well! Some responses to your feedback:
- The aim lagging and slowing the player’s movement is to simulate weapons being harder to handle. They are a bit exaggerated in this prototype for the sake of testing levers. Did handling feel too clunky across all weapons or specific ones? Handling goes in the order pistol -> smg —> shotgun -> ar -> rifle -> lmg.
- The layout will change to start you outside the building and lead to more tense situations. What round did you make it to? I wonder if difficulty didn’t scale as fast as you’d like?
- About openness and surrounded. Is the problem one or more of the following: areas weren’t open enough, zombies funneled too much from one direction, there weren’t ever enough zombies on screen to feel surrounded, or something else?