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thanks for all that wonderful feedback! Will hopefully get to test your game tomorrow and compare and leave feedback!

  1. All valid points and obvious in hindsight! Will definitely be fixed in the next version. 
  2. I think the redesign may help then. I agree it takes too long to get “difficult” once you get used to the game. 
  3. My zombie AI did have heavy flanking in the beginning, but they felt too smart. Combine with them being hard to kill,  it felt punishing to do anything but camp. Will definitely compare your choice. Maybe I just didn’t balance it right. 

It's definitely good to add multiple difficulty levels for the player to choose from. It's hard to find a balance that works for everyone. Even among first time players there can be a big gap in what level of challenge they might enjoy. 

(+1)

I checked out your game and it was fun!

In terms of difficulty, I'm thinking of giving players custom settings for the match. Ideally I would love for this game to encourage playing with friends. So having different game modes (just twist on the match rules) and having custom settings will hopefully allow some really casual almost friend slop fun.