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Glad you enjoyed it! I don’t typically play top down shooters either, so I wanted to make one I would enjoy. And here are some responses to your feedback!

  1. You will die very quickly with new weapons and upgrades. The next update will hopefully guide the player into better progression. 
  2. This game is difficult. A full release will have ways to make it easier.
  3. A darker color palette is coming to address the atmosphere. I’d love to hear your feedback if the colors help or if a bigger art change is needed.
  4. N/A
  5. This map is currently framed as “defend the building”, but the concept is “utilize all the space to survive”. I plan on changing the layout to reinforce the correct intent. References for CoD Zombies clones (especially in 2D) are scarce. I mainly using older games like Enter the Gungeon and Zombieville. 
  6. Agreed. Proper visuals and sound will be key. 
  7. The darker palette will help text visibility. Zombies has the flow of powerless -> powerful -> powerless.  However, after watching others play, the economy is steep early game keeping beginners constrained. Is the economy blocking you or is it something else?
  8. Hopefully the next build allows players to get further.