Glad you enjoyed it! I don’t typically play top down shooters either, so I wanted to make one I would enjoy. And here are some responses to your feedback!
- You will die very quickly with new weapons and upgrades. The next update will hopefully guide the player into better progression.
- This game is difficult. A full release will have ways to make it easier.
- A darker color palette is coming to address the atmosphere. I’d love to hear your feedback if the colors help or if a bigger art change is needed.
- N/A
- This map is currently framed as “defend the building”, but the concept is “utilize all the space to survive”. I plan on changing the layout to reinforce the correct intent. References for CoD Zombies clones (especially in 2D) are scarce. I mainly using older games like Enter the Gungeon and Zombieville.
- Agreed. Proper visuals and sound will be key.
- The darker palette will help text visibility. Zombies has the flow of powerless -> powerful -> powerless. However, after watching others play, the economy is steep early game keeping beginners constrained. Is the economy blocking you or is it something else?
- Hopefully the next build allows players to get further.