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(+1)

Hey, I will drop my feedback below:

I like the concept of being a healer in a party of heroes.

My companions feel more like training dummies than a party of heroes, the don't move at all to try evade enemy AoE attacks nor use any cool ability during the fights. The same can be said about bosses, not no mention they all look the same for now.

The combat for me was mostly spamming E.

My computer fans were spinning like crazy from the main menu onwards, I find it odd since there wasn't much happening on the screen.

Game settings feel a little overwhelming atm.

I stopped playing after reaching a completely dark room with no clear goal in sight.

(+1)

Thanks for the feedback! I will fix the performance issue. It is an unreal game so if you don t cap fps you will be at 200 in the menus.

I am trying to find a balance between evading and getting damaged. If they evade everything, you don't have to heal.

For now, I am focusing on making more bosses with cool interactions.

It is good that you finished the content.