Man, such a great example of numbers go up = POWER!!! Really enjoyed the sense of progression, and how broken my build by the end of it was hah!
It feels weird to even mention since its so impressive already, but I feel like some minor tweaks and this game could really work beyond a gamejam. I also imagine a lot of these are obvious (if you had more time, hah!) but I'll mention them anyway just in case, cause I really wanna play a version of this with more QoL hah.
As others have mentioned, the ability to bulk purchase would save my cramped hand lol. Also, even though it ends up not mattering all that much, being able to see/know how much health or time you have left would be nice. Similarly, its sometimes hard to discern the red bullets from the red pickups. Also the intro could be shortened in general, but especially after the player makes progress (this might be happening already, but it could ramp up I think). Also, later on, there could be way more spawns at the start, cause I found myself sitting there waiting for things to get going a couple of times. In general just more player feedback would be really helpful. The homing shots end up making it hard to hit that actual stationary boss as well. I could also see a version of this with some more autofire options (which the bounces basically do, but not if you move around). I also initially didn't see the baby worm and spent the rest of that run spamming dash and spinning around the map til I got dizzy, hah.
None of this takes away from what you have here though, really nice work!
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Very helpful feedback, most of which hadn't occured to me but I appreciate very much! I definitely intend on returning to this game after the jam, and implementing fixes for all of the points you mentioned. Bulk buying is a must, your health is indicated by the opacity of your cube but a more visual element would be nice, red pickups are definitely not my best idea haha, a way to skip the intro is 100% coming, maybe an upgrade that gives a temporary time multiplier to speed through the start? Adjustments for homing so it focuses bosses, an option for auto fire (good idea) and maybe add a trail to the baby worm. I really appreciate that you enjoyed my game so much to write such a detailed, helpful comment!