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Unfortunately, my recording is very laggy as my laptop apparently could not keep up performance-wise. Sorry about that. The live audio may still be useful even though you don’t quite see the game in real-time.

I am still summarizing my review in writing though:

Initially, the keyboard controls did not work on my keyboard that uses Neo-layout. The gamepad controls work fine though.

The learning curve is really well designed. Especially the first levels had very good pacing to introduce me to the mechanics bit by bit. Every single new level felt like I was learning more about the puzzle mechanics with just the right amount of challenge.

I have to say, that the game already feels quite polished for an early prototype.

It is very useful that the subsequent worms are arranged by colors along the rainbow. Otherwise I would forget the order.

Altogether, I had a lot of fun playing this :)

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Thanks so much for the playtest! The lag wasn't an issue as I could hear the audio pretty clearly, and was generally able to keep up with which puzzle you were playing. I'll check out the NEO keyboard issues now that I'm aware of it, thanks! I'm assuming that if we had arrow key support, those would have been OK? Unfortunately there were a few reported bugs with arrow keys so I temporarily disabled them

I think arrow keys should have been fine, yes. Generally, the more reliable solution is to bind to physical keys instead of logical keys, especially when you use keys for their position (WASD) instead of their symbol (e.g. M for map, or I for inventory). This should also apply to players with less exotic layouts than mine, like AZERTY which is used in France and Belgium.