The style of the general and loading screen is really nice but the aliens look a bit out of place being scaled so much more than the rest of the sprites. I also hit the bug being unable to earn any resources. And the bottom of game was cut off for me, so i couldn't see most of the dome and laser. Hovering over enemies to get the autofire seems like a very unenjoyable way to interact with that mechanic so far and i feel like by far the biggest issue for me right now, and i think it would otherwise be quite a fun game.
Viewing post in Intergalactic Defense League Exterminators jam comments
Thank you for playing and the feedback!
Without seeing your play session, it sounds like you might have run into an issue with the web player not scaling nicely to your monitor resolution (at least as far as not being able to earn any resources via the pickups and the cut-off).
I'm super torn on the "click to shoot" UX decision rather than just mouse-over and auto-fire. I agree with you that it would feel more tactile and give the player more feelings of agency over the shots, but the game is going to ask you to shoot likely over 1000 bugs across a few hours so I don't want to cause players fatigue when they need to click that many times to do the basic interaction. Mouse-over has been a common trend in a few incremental games I've played recently so I'm trying to follow suit with that design pattern.
Your feedback combined with others solidly points to an issue with players not feeling good about the basic laser firing mechanics though so I'm brainstorming ways to make that feel better.