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 I really enjoyed this. exploration was well considered, each powerup made me ask questions about the environment and how my new abilities could be leveraged. The small narrative was serviceable and interesting. Sometimes I felt like the big jump got in the way of enjoying the vibe. I think I would have preferred if the big jump was chargeable rather than a static value (Really  my only pain point.) The mysterious music and sense of exploration / discovery really sold this for me and I finished it wanting more, and I usually dont play these types of games.

Thanks for the little experience. 

(+1)

Thanks you!!! Actually about a chargeable jump the idea was in that all power-ups is too powerfull so it makes game harder but only jump do that thing so i could add version with chargeable jump later, music i downloaded really long ago and i don't remember where i got it so i'm just lucky. And firstly i wanted to make game bigger but i think it's enough so thank you again for playing and this comment!