I like the new version. The options button is a welcome addition to restore full screen again. Also, seeing your 'money' in-game is nice, as is seeing the damage you do with every hit. Big improvements!
What I don't like is the skull icon instead of the dark border when a peg is decaying, makes the screen more cluttered, I'd stick with the dark border.
Also, I cannot really judge balancing anymore. I was at level 11 yesterday which was quite a struggle to get through. And in the past minutes I just blasted through level 11 and level 12. So either the balance might be off now, in favor of the player, or I was forced grinding too much in the previous versions so I'm now overpowered, I do have almost the full upgrade tree covered.
Also, the blue squares seem to add up like mad now, whereas in the previous version that was really slow. Is that a 'scaling with level' that I missed or that didn't work before?
And, the firing rate also drastically increased with this new version, but I also purchased an upgrade (or more) for this. The effect is just way bigger than it was before.
The level progress also goes way faster now. Just now in level 15 I reached 100% in the first seconds already.
And, some suggestion:
- Create a pause option in-game, also adding a settings button there, so I can go back to full screen when I go out mid-game. Not high prio, but a small QoL improvement :-)
- Add a zoom in/out option to the upgrade map, makes it easier to look around, especially when you're pretty far upgraded