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(+1)

Hello! I just finished the demo and it was so much fun! Now I can’t wait for the full release.

Just like with Crown Gambit(my first deck builder), I’ve never played a strategy-management game like this before. The first few cycles are easy enough to start understanding the mechanics but at the same time interesting.

My main feedback is that it’s a bit hard to understand how the game calculates “failure” and “success.” The indicator can go up, but then suddenly drop because of “incompetence.” I assume this happens because a quest didn’t fit a knight's personality? Also, stats like “Wisdom” or “Kindness” feel a bit vague right now, but since it’s just the first demo, it’s not a big deal.

Thank you for the game! It’s beautiful and very fun to play

(+1)

 Hi, thank you for taking the time to play!

 Good guess, the red 'incompatibility' bar is indeed related to the mismatch between the knight's personality and the quest. This system is intended to be much more transparent and understandable in future - we're working on it!