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This is Great!

Compact but with plenty of playable knobs, it extends narrative possibilities of the game in an original direction. Ship creation somewhat mirrors PC creation, making it easy to follow and grok.

Very nice work.

Hey thanks, I really enjoyed working on this and I’m glad the familiar character style components worked as an analogy for the ship, I think in some cases it makes it a little shallow in this form, but it’s a trifold so I won’t hold myself to too high a standard. Either way, thanks for checking it out.