Ohhh I get it. This is less of a Tactical RPG and more of a puzzle game. I feel like the goal is to try to find the optimal way to farm EXP for La+ within the 5 turns that you are given. The Plusmates are kinda like pawns in chess, where they're really just there for luring enemies, tanking hits, and soaking up damage.
Once I realized that I think the game made a lot more sense.
However, there are still a few things. I feel like the "solution" to this puzzle appears to be quite strict and you really have to optimize grinding and make the best use of the 5 loops back. You not only do you need to get to her within 7 turns but also kill her as well. Laplus is the only one who can do reasonable damage so you I feel like you really need to get enough to kill her in roughly 3 hits. That's actually pretty strict as far as grinding goes.
Because of this I feel like the punishment for failing is too severe. A big part in puzzle games Is to be able to try out things and see whether it works until you figure out the puzzle.
I just got to the part where I could kill Laplus in 3 turns but then accidentally left Laplus vulnerable and she died. This made me have to start from the very start. I feel like a retry function that starts you a little less far back would do wonders for this game. Maybe to the start of the last turn.
In addition, there is no undo otpion if you accidentally place a unit in the wrong spot, which makes the game quite unforgiving.
Besides that, good job with sprite work and music!
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Definitely! And thanks for the feedback! I went into this trying to make something more like a tactical RPG, but when I realized I'd only have a single map, I decided to make it a super difficult tactical "puzzle" for the jam instead. If I were to expand this, I'd be toning it way down and making it more of an actual RPG. For the game as it is right now, I agree with everything you said!