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(+1)

- Does the first person block pushing mechanic have legs (ie. Do you think it could form the basis of a game, or is it too clunky / obscuring)

I think it could work if expanded more vertically taking more advantage of it being 3D somehow. Besides it would be great to have it paired with some interesting narrative like portal, or thalos principle, it would be too abstract otherwise imo.

- Are elements clear where they are in the game world (ie positionally)?

Boxes blend a little bit atm, there is no clear separation between a boxes when they are touching each other and that makes it harder to read.

Maybe using a pyramid or some other figure instead of a box could avoid blocking the whole camera while pushing forward.

- Thoughts on the art style

It's a little too flat for my liking, color palette is nice though. I would recommend using different colors for the elevator and the goal orbs, I don't understand why they are paired by color.

(+1)

Thank you - I have been considering the narrative element as I have been having similiar thoughts. Your idea on using a pyramid shape is inspired! It does seem like a neat way of resolving the issue for a lot of the puzzles. Thank you :D