Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
  • What was the most frustrating moment in what you experienced?
    • I felt bored after 3/4 levels passed with little to no variation.
  • What was your favorite moment?
    • getting +50 combos
  • Was there anything you wanted to do, but the game didn’t let you?
    • I was expecting a roguelike deckbuilder like the page says it is.
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • I would make the levels more distinct to play, with some mechanical or layout variation like holes, heights, etc.
  • What would you say you were doing in the game?
    • I was making a circuit for a ball to run into and push buttons.
  • How would you describe the game to friends and family?
    • It is an arcade puzzle game based on making mazes for balls to push buttons.

Thanks for playing!  Adding variation through the roguelike deckbuilding is the next step.  It's good to know I'm headed in the right direction.