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(+1)

we LOVE grazing as a gameplay mechanic, I got hooked for a minute there, and the charming art helped too - big fan of the alien lookin dude that gives the tutorial, and i'm a sucker for dithered gradients :D

input delay made it a bit tougher to enjoy the gameplay, and there weren't really any "powerups" to speak of, but the basic gameplay concept scratched a nice itch for me

here's a ( silent ) recording of my experience w/it:


Thanks for playing,  stopping by and sharing footage! I'm happy that you enjoyed the grazing mechanic and the artwork. 

As far as i was aware the theme of powerups was more inspirational and didn't need to be strictly abided by, (as per the jams description). I interpreted the mandatory limitation of "ridiculously overpowered" as a dudes first jump being insanely powerful and never ending, though I admit this can be somewhat lost in translation during gameplay.

Also I'm not really sure where input delay is coming from, I'll have to look into that for the post jam patch, thanks for bringing it to my attention.