I just spent 30 minutes with the game and I'm a little torn. It seems like a great concept for the game and it has some nice elements. Watching the plants grow in front of my eyes is really cool and the object physics were great. The blood interaction works well and there was clearly a lot of thought put into the different mechanics. With that said, I found the gameplay very confusing even with hints and on screen text. The new player experience needs a lot of work for people like me who don't always pick up on things easily.
Here are a few other notes:
- I saw a lot of decal stretching and decals applying to things that they shouldn't. You may be able to deactivate decals per object depending on engine. I've used 3d noise based decals in the past to get around stretching and orientation problems. Triplanar mapping might also work here.
- Pressing two input keys lets you move faster. If you don't want this feature then you might need to normalize the input. Also consider adding a mild sprint feature.
- There's a lot of nice artwork but it doesn't feel very cohesive right now.
- The music was good and seemed to fit nicely. Having different music styles was great and let me personalize my experience.