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I kinda have the same sentimints as everyone else. Game very much has an unfinished feel, so first and formost allow me to say this, congrats on getting a game out for the jam, i know it isn't easy, and sometimes life just gets in the way, belive me i know


Anyhow, back to the game itself.  the game is nice but also feels like lots is missing from the typical feed-em-up style of game as i'll call it.  The lack of  tutorial i feel kinda hurts a game like this , or at least, what you need to do in order to make and server a meal isn't imediatly obvious, as the  buttons to move around are quite out of the way, so it took me a while to figure out what to do. you're just thrown right in without any idea what you're  doing. I  mean, accurate to real workforce, but nevermind that.
There's no trash bin, the customors are very impatient (Yes i know thats realistic to real  retail but still!),  the  double mouse click time adds up when  the time is so short, had to use my touch screen apposed to my touch pad. Really, i feel like everything componds upon itself due to the imbalanced nature. The low time makes it hard to read orders properly outside of a glance, the extra clicks eat into what little time you have, Its easy to make a mistake due to being rushed, and having no trash means you probably just have to give one unlucky soul a hatchama special.

Oh, and it would have been nice to have a "PLay again!" option at the endapposed to being forced to quit

Though, for what its worth, i got  600 points on my second run once i figured out more what i was doing.