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(+3)

I don't expect the scope of the game is going to grow much but a couple of suggestions:

Speedrun mode- playing against a timer with your personal best tracked.

Score mode- earn points for kills and explosions, lose points for time used, personal best or high score list tracked.

Something to add some more replay incentive for whats already there.
Energy recharge feels rather slow, especially if you make a mistake and fall and have to wait between floors to climb again.

I also beat the three difficulties in a single run, so it's perhaps a little too easy.

(+1)

Thanks Deepcut!

Can't believe you finished it first go thru each mode!  

Dang, you must be good!  Would love to see you at play in a video.  :)

I did add the TIMER to aid in speed-running, but it would be great to flesh it out more to store your best time for each difficulty, as you've said.

Your suggestions for a simple "Score Mode" there are also cool!  I'm copying all your comments into my doc of things to do/consider.  :D

I'd love to add more stat tracking, so I could have Achievements too, to give players interesting challenges and alternate "ways to play", such as:

  • Beat NORMAL mode in under 3 minutes.
  • Beat HARD mode without using any grenades.
  • Beat IMPOSSIBLE mode and kill everyone in the level.
  • Beat HARD mode but don't kill anyone!
  • etc.

Thanks again!  :D

(+2)

What a dev! Cool looking game! I just got this in the racial justice bundle and now I definitely need to check this out given how considerate you are of not just racial justice, but the gaming community as well. I like how you added those ideas to a working doc to get them ready to be coded. 

Wow, A+!

Thanks!  I love to get feedback and suggestions!  :)

Hope you enjoy the game.  Feel free to throw any feedback here in a comment.  :D