Hello! Please find my feedback and a recording of my session below:
Depth vs. casual gameplay:
- I think you've got the casual part down already. In terms of depth, just adding more levels with more complex enemies, adding maybe a skill tree or some kind of incremental mechanics I feel would be great for that. Being able to upgrade my units or having more revive 'charges', maybe being able to increase the time before the dead enemies skulls go into the ground...that type of thing.
What was the most frustrating moment in what you experienced?
- Nothing was particularly frustrating, though in my first couple of runs I ran into higher tier enemies right near the start. If there was a way to reliably ramp up the enemies in difficulty I think that would help things feel better.
What was your favorite part of the game?
- I really liked a lot of this. It's such a simple premise but with a couple of tweaks I could see myself playing a lot. Even if you put the current version on steam for a couple of bucks right now I would 100% buy it. The core loop was just very satisfying.
Was there anything you wanted to do, but the game didn’t let you?
- Nothing in particular in the current version, maybe being able to dodge some of the bigger guys more effectively would be nice.
If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- As I said before I think if you implemented some kind of upgrade/skill tree that would go a long way to the replayability. Even some rogue like elements with random upgrades that you pick from each run could be fun.
What would you say you were doing in the game?
- Building an army from the bones of my enemies.
How would you describe the game to friends and family?
- Fun little game where you build an army and defeat bigger enemies to make your army stronger.
The game reminds me a little in premise of 'Be My Horde', which was pretty successful. It might be worth having a look at how they do depth to get some ideas.