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Hello! I played just a few deck building strategy games and I do not really know a lot on the genre. So my feedback will be mostly on how I felt and experienced. Hope it helps. 

Firstly, having spatial inventory in this game actually made me think about decisions I make about what to take with me and what to leave behind which we try in our game as well but your progress design/ economical balance and implementation actually is quite good. Because I thought about this a lot, I can see how is integrated to all the choices you make through your run and it's well combined with cards and building the actual deck!  Congrats! I feel like its really hard to manage this game design right in a lot of games as it affects a lot of things.

  • Frustrating
    I accidentally clicked on skip/continue button without choosing an upgrade, or looking at the cards I guess. And after choosing the card, I didn't understand why should I click continue again.
  • Favorite
    I really liked the feel you created in cockpit with so little motion and camera shake to give feedback for damage and other relevant effects. 
  • Wanted 
    More variety on enemies/their actions  would be cool(I played %75 of the run probably, not finished it though, sorry if the game has more variety later?).
  • Wand (Wish) 
    Maybe it's planned for the future but I'd probably wanted to see my ship at least on the map, would be cool to see it generally. 
  • Doing 
    Building a card deck to control and manage my spaceship's systems and inventory; to adventure through the space map.  
  • Describe
    Deck building space simulation game. 
(+1)

Hi, I just realised I rudely forgot to thank you for your really useful feedback! So here it is - thank you! It's super great to hear that you liked the combination of a grid inventory and a deck builder!

No worries, you're welcome! Cheers!