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(1 edit) (+4)

Really happy to see this get some updates ! Overall i really like what was expanded upon. Characters don't have much yet, but it does make me want to see more. Also really nice to be able to explore the city, though it's does feels empty right now (i'm also not a fan of having that map system for the city as i find it a bit hard to navigate).

Some notes i've had in mind when playing the newer version :
- I think the sleep enjoyer skill is bugged ? I've had errors pop up everytime i slept after getting it, and it didn't seem to have an effect, or maybe only when i wasn't checking
- I wonder if Jamie doesn't deserve some more reliable way to encounter them. I suppose not a location with guaranteed odds, but maybe an area where gangs or troublemakers hang out a lot with increased chances to meet them at the cost of some specific random bad event likely to occur.
- I think the various shops added are nice for when you want to sacrifice the value from the random market sellers/buyers for convenience or time, though i'd say they need some more balancing. I find the scrap shop offers very competitive value compared to random buyers base price given it also saves a lot of time. The parts shop i think may have too many items slots. It felt very rare for it to not have an item i would want even when searching for specific things (cat specific parts, beauty specific parts etc); and the price also didn't seem as that much of a jump from the market as to encourage me to compromise and get the parts i could find there.
- I quite enjoy how the fights are handled. It feels both simple to approach and tactical enough to be engaging. Though i think it currently get very easy to curb stomp ennemies even without a very combat focused build. Just getting some levels and buying the bash/counter and seduce skills seem enough crush most human ennemies. Seduce and bash is an insane combo (*4 damage i guess ?), and it's even worse if you get dodge to avoid all damage when bash is on cooldown. I once got something like 170 damage with i think 10 in strength and basically original parts. 
- Sex scenes haven't evolved yet, which is fine, but i think the same kind of system as fights have (which might be planned already), with unlocking new moves opening more possibilities during scenes etc, could work very well. I couldn't help thinking how you could get a skill to try and convince prostitution customer to go in a secluded area for the job at the cost of part of the cash; or where you try to convince them to go for more than a blowjob for higher money; maybe one to try and handle a deepthroat to mitigate some damage it could do etc.
- On a side note, one thing i'm not sure i like is the skill buying system. I don't particularly think the idea of getting xp and level is bad, but it seems to me skills currently don't do much that can't be done by existing other mechanics (parts & nodes, weapons, vials, even clothes) in more interesting ways. I think depending more on parts/weapons to unlock new combat moves, or on nodes/vials to increase stats or stat progression, as well as other types of perks, will allow for a natural cap on growth, give more value to those items, and also forces to think about synergies etc, without making any build decision permanent either. Though maybe just not giving 1 perk point per category to make perks generally much more of a luxury purchase might also work, one of the things i think doesn't work well beeing that you don't have to choose between sex perks, combat perks, physical perks etc

(Sorry for the massive post, i guess i'm just very enthusiatic about this game)

(1 edit) (+2)

thank you for the feedback <3

- will look into the sleep enjoyer thing

- without getting into spoilers that's pretty much the plan for Jaime

- that's an interesting point and maybe they do need a little nerf. i agree the parts shop has too many slots right now but im thinking once theres more parts in general that'll stop being the case (because less chance to get any specific part) but i was also considering starting with less slots and gaining more as you spend more credits (basically giving Synth Lover more funds).

- i 100% agree with fights getting too easy too fast, last few days ive been working on that

- sex scenes won't have the same system than combat, but i agree unlocking new stuff to do is pretty important

- i absolutely agree most perks don't do anything that cant be done through other mechanics. honestly im thinking on reworking the levelling system as a whole, not sure what to do with it yet though (or even if i want to keep it)