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(+1)

In my case, I tried to hover the mouse over the exploding viruses the fastest I can, but they didn't seem to explode. I guess it could be a consequence of my cursor's speed making the collision hard to detect. 

Even tho, I think some visuals are required to explain the mechanics. For example, if the virus is about to explode, a color change (into red or orange, maybe), a size change or even a bomb timer sound could be great to explain what's about to happen. If the virus freezes you, then an ice visual or a frezing sound may work perfect. Your game already has some of these kind of details, but they're important in both the proper events and their antelations. 

About stylistic decisions, the backgrounds do a great job emulating that Windows 7 aesthetic, but once the timer and the viruses appear they don't look very cohesive. I think this article may work as a first approach of what I was talking about. Sorry if I can't explain the idea more my myself:

https://en.wikipedia.org/wiki/Windows_Aero

I'm not sure if I reached the boss. There was a moment when a lot of windows popped up, but I just lost the control of the cursor and got really confused on what was happening.

Because of your fast mouse speed the mouse skipped over the collision of the virus, so it couldn't detect. I don't know why I didn't thought of the idea to change the color of the viruses before they explode, I guess it was good enough for me. Playing a freezing sound when the mouse gets frozen goes into the same group as the changing color before exploding, it was good enough. But I will note that for my future projects!

The bugs/viruses should look out of place, they are on an "another dimension" you could say, but maybe I got carried away trying to make that feeling...

Also, about the font stylistics, I was too lazy to import a font into godot (I am very lazy), so I just used the system font. But I did use the Segoe UI font while creating the upgrades.

Also, no you did not reach the boss. That sequence happens when you loose. I know I've made it a bit confusing and up-in-your-face, but that was the best idea on how to indicate that you lost. But retrying and getting to the boss is absolutely worth it! I absolutely love the boss design and what he does. But note that the boss only appears in the desktop downloadable version. I had no time making the boss work with the browser and it wouldn't be so thrilling.