Hello! Please find my feedback and a recording session below:
- Does the first person block pushing mechanic have legs (ie. Do you think it could form the basis of a game, or is it too clunky / obscuring)
- I don't think it's too clunky as a concept. The controller felt a little floaty but I think you're already aware of that and once that is fixed it wouldn't be an issue. But on the flip side I didn't find any of the puzzles too interesting either. Again, considering this was just a prototype you came up with in a few days that's to be expected, but my point is it would be a lot easier to comment on the viability of the idea once you try to do more interesting things with it. That said, I wasn't bored during the playtesting session either, so I think it has potential.
- Are elements clear where they are in the game world (ie positionally)?
- Yeah the elements are clear on where they are and what they are. The only thing that was a little confusing was the level where there was a bunch of blocks together. At one point I could push one of them but not others when it looked like they both had blocks behind them.
- Thoughts on the art style
- I liked it, gives me cell shaded vibes.