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Thank you for your honest feedback, it really helps us what to focus on next. Sorry you had a rough game. Honestly the inventory system changed a lot of times and I think we still struggle with it both from a game design, UX point and from a technical point. We need a total revamp there I guess :) 
Your frustration notes actually really helped me see what are the most pain points. Thank you!
Would you mind having another play at some time in the future after we changed some of this issues, is that a genre you like? 

(+1)

Hey there, yeah I'm down for giving it another go for sure. I was thinking about this afterwards and I think I was so critical because it's so polished, like if this had been looking less polished then I think I would of been more accepting but because it looks like a finished game I kind of had the expectation that I would get super polished mechanics as well. Ping me on the IGC discord when you want it played as I don't look that often on here. I'm Samwidges in the discord by the way - sorry, I use different names all over the place because I am a bit disorganised lol.

Yeah, no worries! Direct feedback is always more helpful during playtests. Game being polished visually but not mechanically is totally a classic gamedev mistake situation we found ourselves in :).