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A.I.M - target shooting game for accessibility research

A topic by BestFriendStudio created 17 days ago Views: 113 Replies: 1
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Aim - Shoot - Get better

"A.I.M - Accessibility Input Module" is a low poly timed target shooting game.

You crashed on the unknown planet and face unusual aiming challenges.

Gameplay

- Player needs to shoot spawning targets as precise as possible in order to accumulate enough time to win and save himself.

- There are multiple phases, with survival mode at the end. Each phase have different target behavior while some combine multiple ones.

- Purpose of the game is to collect aiming and shooting data in first phase, and then to use that data to train ML algorithm to adjust aim assistance degree to properly help players with various skills and aiming problems. It's all for scientific research purposes.




Plans

- If it ends up interesting to players, I may add more modes and maybe improve environment and maybe move player through the scene for different phases and modes.

- For now I aim to gather enough data, use it to develop proper aim assistance, and of course test it out.

I thought game will be live by now. It's on the Itch as a draft but I'm still working on a way to collect data with Google Sheets, since so far it was recorded locally in CSV file, which is not option when players play Web version.



In the meantime I've decided to play a bit with Asset Forge, and try to recreate gun from the capule image. I'll use it as a diegetic UI for mouse sensitivity and maybe few more things, we'll see how that will go.

Software is very simple to use, but also limiting. If I ever get more time I'll probably create a new more precise version, but I'm very satisfied. I'm not sure if it will look boring in the game.

I probably need to tone down the colors, and maybe make it more interesting without loosing low poly look.