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(+3)

Two incredibly novel game concepts merged together in an interesting way, I think this is one of the more experimental roguelikes which is both saying something and not a lot at all.
Really the only thing that bugged me was the projectile clarity and telegraphing.

(+1)

High praise, thank you! How would you want to change the projectiles to make them better?

I asked myself this while playing and...I genuinely didn't know, there's a bit of glow around the projectiles and can tend to hide other projectiles, you can tend to miss gremlins, I guess? I genuinely don't know how to improve the clarity.