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Messaged on Discord, but replying here for record tracking and elaborating on specific feedback notes ...

- Player laser underwhelming: I've recently added some audio to the game to help juice up the laser, but will also try to add some feedback on the mouse reticle to make the charge/fire mechanics more intuitive.

- Lean into catching resources: I need to add a subtle audio blip to make that a bit more exciting/reassuring and you're likely right that it should be worth more bonus resources, but I'm still waiting on economy feedback to make too many drastic changes with that number.

- Start the upgrade screen with just the center resource: Absolutely right, thought to do it before but got lazy and didn't tweak that properly. Thanks for making me feel the pain of that oversight (sincerely), because most players would probably fall into the same hang-up that you did.

- Game felt like a grind: From watching you and others play so far it's pretty clear that I need to give more in-game feedback that the prestige system exists and provide more obvious incentives for players to click that button and progress the larger-scale game loop. Hopefully speeding up the process of initiating that loop will reduce the grind feel, but from your video it's obvious that it's easy for players to just miss that loop entirely and that basically keeps them from enjoying or finishing the final game.