
Hi There, I struggled to understand what was going on with this but I am glad I persevered as this is actually pretty awesome and has loads of potential! I think the first murder mystery is super unclear - there is a red dude standing in the wardrobe who you can see through the slats which made me assume he was the culprit - I don't know why the culprit and murder weapon were what they were - I just guessed. The second one was a little frustrating because I got the victim and murder weapon right but the culprit was someone different and I don't know why it was them - the murder weapon was on the hip of someone else in one of the scenes so that was who I assumed the culprit was. The third one with the camera was where I was simultaneously like - this is awesome and holy moly, there are waaaaay to many options for me to chose from here! Its so open with the camera that it gets very overwhelming quickly - I don't understand why there are multiple picture slots in the inspection thingy, am I expected to combine photos and inspect them together? I think you need a mechanic to let the player know what is a valid photo target or at least once they have taken the photo, whether it is worth inspecting, otherwise the options are basically endless!
An idea I just had was what if instead you had like one of those investigation boards like the image attached and clicking on different pins takes you to different scenes and then you have to use the camera to populate the empty photos on the board for each pin and that slowly reveals the story and then from that you figure out who the culprit/murder weapon/victim is as it would give you a framework of photos you need to find in each scene. Not sure if any of that makes sense and its just a random idea. Basically, I think you need to give the player a framework to use the camera in as its too vast at the moment.