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I’m a fan of puzzle games and I feel like you have a solid concept here! High Score: 505

  • What was the most frustrating moment in what you experienced?
    • So if I’m correct these are some form of randomly generated puzzles which from a development point of view saves a lot of time I’m sure but as a play especially in puzzle games its nice to have the option of trying a puzzle a few times if you don't get it on the first try or setting the game down and coming back to it with fresh eyes another time. In this format it doesn't seem like that is possible.
  • What was your favorite moment?
    • It is super satisfying to get a good line of combos and rack up the points!
  • Was there anything you wanted to do, but the game didn’t let you?
    • I would just reiterate my frustration above.
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • I think it would be even more satisfying if when you get multiple combos in a single line if there was a multiplier that racked the points up even more.
  • What would you say you were doing in the game?
    • Setting up bumpers on a grid that directs a ball to hit buttons on the grid in the order that scores the most points.
  • How would you describe the game to friends and family?
    • A puzzle about angles and combos.

Thanks for playing!  So far I've only got the puzzle core working but the next step is adding the roguelike elements so the randomization makes more sense.  Combos are the gameplay I want thing I want to lean into the most so it sounds like I'm headed in the right direction.