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I get and I prefer games like these that have a butterfly effect and a full game save system it makes you think like in when  there was the girl that asked you for the credit card I didn't accept it sense this game is about logic. Like who would give there credit card information over a phone. I never went thought there was any bad endings until I found the FBI trap and then started using the save system alot before I answer any questions. So I understand where KlahTune is going with this and its much more satisfying for you to explore and expand on your own. Though it takes a lot of grinding.

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I do love games that remember your prior actions, probably my favorite being Deus Ex (classic, from year 2000).
However, despite game remembering what actions you took many levels prior – it never used those to sabotage your gameplay many days/weeks after.
Probably, only controversial moment in DX was exiting Ton' hotel through window(allegedly not helping Paul survive the ambush), which would end up with your brother dead, lying on a dissection table, instead of standing and talking to you later on the same spot...
But still, even that only made 1 other character die, which still allowed you to continue playing.
(same in Life is Strange, 1 girl jumping from school roof – if you screwed up... but YOU will continue playing)

Btw, another notorious feature, that exactly Deus Ex was known for...
Was giving multiple(!) instruments and paths of solving immediate problems.

Like,  when there's mission – you could get to the destination through sewers, through  street, or through roofs...
When there's keypad code – you can ask around for it's code, buy it through bribing an employee, find it among someone's e-mails, etc...
When you gotta sabotage some industrial machinery – you can turn off it's coolant from a computer, or straight blow the thing up by stackign explosive barrels next to it...

So, like in life – there are always multiple paths and choices to any problem.
And it happens extremely rarely, that death is imminent, and you have absolutely nothing to do about it.
(like being stuck on a death row before execution, or having terminal illness, etc)

And even then it's like obvious, bad things would happen to you.
Not that things are going great! There's absolutely nothing to worry about! ...and then boom you died! 💀
Because some minor thing long ago, that you wouldn't even made second thought about – caused some shadow chain of events, that lead to your insta-kill so inevitable, that even with a time machine you having 0 ways to prevent it. 🧐
That exact thing – is no good, expesially in games.

In life it can very rarely happen, like a piano falling on you walking the street – (because a month ago you had a quarrel with friend, who didn't called you today, making you walk out of your home 5 minutes earlier). But at least IRL you'll be dead, and not worrying. 🤷‍♂️
(and if you had time machine – you'd just hang around at home for 5 more mins, easily!)

While in a game, an inescapable setup even existing – would keep you disturbed every single time you even remember about that game, for the rest of life. 🫢