Pretty fun entry! I like that the normal attack has a combo rather than one repetitive attack. Fits the theme and has a clear beginning and end. Somewhat replayable in that you can try out the different upgrades. Thought the music was good. Parrying is satisfying, but, somewhat easy if you use it on the beginning of an attack. One thing I think this game suffers from is that the initial enemies are easily stunlocked. Maybe some sort of combo breaker or wakeup move from enemies could switch things up. Granted, if you worked on this longer, I'm sure there would be more features.