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Thanks for the detailed feedback, and I might just have to take you up on the offer for future playtesting! I also really hope IGC Test Buddies becomes a regular thing, because the feedback has been great so far. I agree with you that destroy can be OP, and that is why I plan to implement some sort of cost for different "hacks" in the next build. I am considering calling the resource RAM, which is inspired by the hacking mechanic in CP 2077 and might further enhance the feeling of hacking. Also, on your note about it not feeling like hacking, I am hoping some of the future mechanics and UI elements I plan to implement will help in this regard even further.

(+1)

Cool ideas. I really liked the hacking mechanics in the CP2077 btw. Yeah I agree, I guess, feeling like programming something can really be emphasized by UI and context more in future. Best of the luck!