I like puzzles and played sokoban variants before (I was not able to finish but Stephen's Sausage Roll was a great inspritation for me). Core idea was fun for me! I didn't get the feeling of programming robots though, My feeling was more like playing a co-op game as a single player. Happy to playtest further builds if you continue development.
At the beginning, I somehow wanted to push the boxes to the target as well and plan for that and reminded myself that its not the point.
I didn't think my actions were repeating all the way up to the endpoint at first so that was an aha moment. (After reading again that we are programming robots, it kinda makes sense)
I was stuck in 9th level at my first run. Then i tried another strategy in second run and it was too easy this time.
8th level was still fun in the second run. I feel like destroy(especially with more than one action) is over powered.
- What was the most frustrating moment in what you experienced?
Making a last second mistake and playing everything from the scratch.
- What was your favorite part of the game?
Last level combining each mechanic in the right placed felt really good.
- Was there anything you wanted to do, but the game didn’t let you?
Clicking on a character but canceling it.
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
Click on a character and choose specific target where the character reach and choose action. This probably harder to design puzzles but enhances the decision opportuinities. Additiional points in moving the boxes to the endpoint?
- What would you say you were doing in the game?
Making strategic choices for which character and actions to play and overcome obstacles to reach all my team to the extraction point.
- How would you describe the game to friends and family?
A sokoban game with a twist.
Cheers, Discord : (ksnnacar)