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(+5)

This game is on point. Takes a lot of the great innovative features of 6e, marries them with a unique, dynamic, creative way of bringing magic and spells to your game, and mixes that with a mysterious war-ridden world ala Howl's Moving Castle to make a really fascinating RPG.

(+2)

There is such cool stuff going on in the text and layout too... I won't spoil it for anyone but more than a few times I'd flip a page and see something so evocative and flavorful without being a huge lore text and it made my jaw drop