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(+1)

I don't see any way to reduce the amount of time things take. Without that, the timer is redundant. I also think the meter should start with more good range. I still manage to get it most of the time, but it seems strange that even with no stress at all it still requires creative timing to get a great.

Thanks for playing and for the feedback :) Yeah, I did feel like things could be more engaging and the actions of the player have more impact, like each step on making the cookie the player having to get to a threshold before a set time (like keeping pressing the action button to fill the bar instead of just holding, and with either reaching the great result range or the time ending concluding the step), but unfortunately I couldn't change things at the time. I'll try to keep this in mind for the next time I participate on a jam.