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(1 edit) (+1)

Once I got into a groove this was a fun game! I’m not sure how different the upgrades feel since I only did one play, but by the end I had shapes bouncing uncontrollably and teamkilling anyone in their path. I think the best player upgrade was dash cooldown and increased range made it feel a bit like geometry dodgeball.

I think I missed a few of the tutorial text because I was focused on the player. And the side walls were hard to tell at a glance with the icons, playing with color/saturation/glow between states might help during frantic decision making.

My recording got messed up so I only have a few minutes. There were a few times where I grabbed the title of the window, I think it would play well with controller!
https://youtu.be/IYhDrpvIZYw
https://youtu.be/4jdK07y-s2M

Thank you so much for playing and even recording the gameplay! I really appreciate it. 

The upgrades as t hey are now are not so run-defining, that is something I still need to work on. Also juicing the game with effects and improving readabilityto things like the empowered walls. I got a lot to work on from here. Im just happy you enjoyed the core concept!