Once I got into a groove this was a fun game! I’m not sure how different the upgrades feel since I only did one play, but by the end I had shapes bouncing uncontrollably and teamkilling anyone in their path. I think the best player upgrade was dash cooldown and increased range made it feel a bit like geometry dodgeball.
I think I missed a few of the tutorial text because I was focused on the player. And the side walls were hard to tell at a glance with the icons, playing with color/saturation/glow between states might help during frantic decision making.
My recording got messed up so I only have a few minutes. There were a few times where I grabbed the title of the window, I think it would play well with controller!
https://youtu.be/IYhDrpvIZYw
https://youtu.be/4jdK07y-s2M