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Bryce 3D is very much a big inspiration on the style of the environments and it would be really cool to utilize it in this game, but legally speaking, getting the correct license to distribute assets made in Bryce in a commercial product (such as an interactive game) is kind of a pain in the butt (the original software was sold by MetaCreations to Corel to DAZ, so even getting info about how to do so is confusing since DAZ wants people to use it's latest products). 

The other big issue is getting old of software to work with modern Unity and if that's even feasible in comparison to just using similar techniques in a different software like blender. 

Basically, these are big hurdles that make using Bryce 3D less feasible. Hopefully one day I can figure it all out! :D

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I was reading about it a little while ago. As I understand it, there is a licence you need to purchase if you’re using it for commercial releases. However, the licence only applies to the use of content that comes with Bryce. In other words, it can be used freely as long as you’re making your own renders.

I believe you can export .obj files and whatnot, or at least you can in Bryce 7. The main hurdle is that it takes hours to get a high quality render at a resolution that would be suitable to use as a game background, but I guess if you’re not making tons of them it’s probably doable. 

Just a thought anyway, love the aesthetic.