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Interacting with the barrier in the Forest locks a player in facing the up position permanently, no saving and quitting can free you from that point. This then results in you being unable to interact with anything from any direction other than facing upwards. This wouldn't be so bad if this didn't permanently lock a player in Gob's bedroom if you attempt to sleep in his house or end up dying, which can happen before you have the ability to teleport to the workshop basement. I've tried dying, entering various cutscenes, saving and reloading, watching cutscenes, nothing seems to be able to free you once the game locks you facing upwards. The only thing I could think of would be breaking the barrier, but I imagine that's an end game/late game area, which really sucks.

I've also had issues with the game abruptly freezing, regardless of where I am (cutscene, battle, or overworld), forcing me to manually close the game, as well as the disable animated cutscene option seemingly not working (Morati Doggy 2 still has animation even after turning on this setting.). I really like the game, don't get me wrong, I love the cutscenes and the combat is decent (though I do question how using the silence skill with the bow is able to completely disable a spider, not complaining since it beats getting poisoned). There was also an issue with NW.js when I first played the game, but I was able to fix that myself easily enough, so I don't know if that's an issue with my computer or with the game itself. 

On the note of more nitpicky issues, the title screen says version 29.1, even though my files say I downloaded version 29.2. Furthermore, there are a few points where you're able to walk over water in the Lumis Dock District. The entire southern part of each peer can be walked directly on, as well as directly under the crane carrying a box, next to the man who talks about marriage.

Hope you guys are doing well, and the game is genuinely enjoyable even with the issues I've had. Can't wait to see what comes next, and I hope you all don't end up overworking yourselves making that DLC!

Thank you for the bug reports, I've copied and pasted it into the bug report channel on the discord so it won't be missed ^^