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Love the quick and snappy gameplay, hit feels extremely satisfying. Really appreciate the "attackable" highlight since bullets are raycasts. 

I actually really like how the turrets attack the player instantly within sight, it makes the gameplay feels frantic and instant in a good way. I think my problem with it is just that I wouldn't know that it is coming up since they are offscreen and I am already dead when I see it, so it kinda ends up as a memory game of sorts if I am not already under cover.

Maybe a suggestion would be a warning offscreen enemy indicator, or make a "fireable range" that doesn't fill the entire screen so you'd see them first before both parties can fire.

Great job overall, had fun with this. Thanks for making it!

(+1)

Thanks for playing, it means a lot! 

My inspirations for the game were mainly hotline miami, superhot and tactical shooters in general, I would definitely take my sweet time tweaking the levels so you could make advantage of the feeling of holding angles before acting and having actual crosshair placement, so you could take down enemies efficiently.

I hope the rushed level design wasn't very much detrimental to the overall experience!