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(1 edit) (+2)

I like this! Some sound effects would really take it up a notch, as would some kind of post-game explanation as to why you won or lost. Even just a little cross through any village that was lost would be a big help.

I completely forgot that villages couldn't be "isolated" until I skimmed through the comments here, and I'm still not certain what "access to another village" means: I'm assuming it follows much the same rules as the river movement (in that villages can't be separated by forest) but it isn't made obvious in the instructions.

Also, just seconding the idea about turning this into an app. It's exactly the sort of chilled-out, non-time-sensitive game I like to play during ad breaks on TV.

Coming back to this, one other question I'm left with is: "Can the river pass through mountains?" That is to say: if I get lucky with the initial layout and can route the river right around the edge of the board, can I run water from one mountain directly through the other, or do I have to leave a channel around it?

Also it would be nice if the game eliminated layouts where villages spawned directly beside mountains. Aiming to beat my personal best, I find it's possible to hit a Minesweeper-style run of bad starts where at least one village is doomed from the very beginning. It doesn't prevent a win, but it seriously hampers your chances of a top score.

As before, though: really nice little game. I'm looking forward to seeing how it develops, but even in its current state it's hugely enjoyable once you pick up the basic rules.