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(1 edit) (+1)

Hello! Here are my notes for feedback that I made while playing, and a recording. 

- Really like the art, it's super cute. Especially the MC design

- I would like to be able to set a 'default' behavior for the partner, it would be nice if I set a command it would keep doing that - I wanted them to just keep fighting with me for example and she seemed to for a little bit. Maybe it was me accidentally changing her behavior, but if so maybe that could be a bit more obvious to the player?

- Tutorial was good enough to learn the game, though there was one section where you were teaching me how to do the energy collecting ability and I forgot the button for it but the tutorial tooltip at the time didn't say what the button was (it said it the screen before), just to use it when enemies were red or purple. 

- I think personally I would have preferred a self controlled AI for the partner, but again maybe doing something like where you could change their default behavior would be a good medium point. 

- If you did want to have the player control the partner and that be more of a core/unique mechanic it might be worth doing something how like DMC5 did with V's summons, where they were a part of your combos.

- I think I skimmed over the part of the tutorial where it said the energy attacks needed orange orbs to use, so maybe if the player tries to use them when they don't have orange orbs some kind of noise or shake on the orange orb UI would be good. Just some kind of feedback to let me know that I need that resource while playing

- Animations were really nice.

- I think my favourite part was the parry/block mechanic. 

Thanks so much for playing and the feedback!
Ya the behavior timers have been a common complaint, really debating uploading a new build, it would be a easy change.
Also glad you made a comparison to V from dmc5, ironically I got inspired to make this almost as a counter to the things I think are lacking from that. Your video will help a lot, thanks again!

No worries! And ha honestly the combat did give me big DMC vibes, whenever I blocked I kept saying 'Royalguard' in my head - I think that's why that part was my favourite.

Oh sure I could see that with V - I'd be excited to see what you come up with! I think being able to combo with your partner would be cool. I did notice in one of the tutorial panels you said you could bat enemies back and forth with your partner which I was trying to do since it sounded neat, but I couldn't pull it off properly. I'd definitely try again if you did change the behaviour though, think it would be easier to do things like that if we didn't have to control the partner as much. But good job! It was a fun prototype overall.