Nice and chill, and lovely art for the puzzles.
With everything the same shape, and the pieces’ aspect distorting when moved between the two zones, I found it was easiest to mostly guess-and-check. Drop a piece near where I think it should go and look at whether the counter goes up. That felt a little cheap, not the way I’d like to do it.
I think I ran into a bug, no idea how this happened, but the second puzzle came up 3 pieces short:
(i checked under the table, between the sofa cushions… nothing!)