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Title Screen


So I'm finally getting to these sort of finishing touches. Not something I spent a lot of time thinking about in advance, to be honest. Here's how the title screen looks:


And here's a little bit of my thinking process:


I'm renaming the game to Abandoned Monsters, instead of Powered by Monsters, which was always a temporary title. We'll see if I like it, there's always time to change my mind again, but at least for now I think I'll keep it. 

I adapted the central green monster using the UI style I have in the rest of the game to work as part of the title/logo based on the 6 armed monster you see on the right. It's not yet in the game, but it will be a bit later and the main reason I decided to use that one was because it has enough arms to hold several small monsters I do have in the game. The two little ones are some of the first monster you can encounter and represent horror and fantasy monster types. I want the green title monster to appear with another arms extended, holding other monsters as you unlock them in the game. Wouldn't that be cool!


The title screen background is just a blurred part of the hub area. You immediately go to it as soon as you click start, so it seems to make sense to use here.


Oh, and I have been writing some introductory dialogs that explain the basics of the game ad introduce new players to the world a little bit. There aren't that many of them so far, but I am no professional writer so it takes me a while to mull over it and to form this stuff into something semi-comprehensible. I wrote all the rough versions for every dialog I want to be in the Demo version and it's about 2000 words. Should explain stuff without being too much of a pain if you tend to skip that sort of stuff. I sometimes do, depending on the type of game. I have over a 1000 hours in Path of Exile and I still have no clue what it's about in terms of story. Alright, rambling done.