Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That was intense, one more week and I would have died for sure! That's a very different gameplay loop you got there, maybe could make for a cool mobile game? I could see this being improved by adding personalities and banter to each crew member, as well as new mechanics of course. As is, I didn't understand what were these competences, did they do anything? I also didn't understand what the stress levels did, you said in the description that you couldn't implement death, but what does stress means mechanically? I did figure out fixing the breaches and how bad each one was. Maybe if the game was longer, like, had more weeks and there were fewer breaches we would have time to understand these other mechanics. Oh well, points to think about if you're ever going to work more on this game. Dither art was pretty good though, the faces looked great. Good job!