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Hi TryHardStudio,

Thanks for the feedback. It's all super helpful!
--Great callout on the visual hierarchy. This is something I've struggled with having chosen a limited color pallete with little shading. I will revisit this. I think I know how to solve it, just need some time to implement more detail on select objects. Thanks!
--Agreed on focusing on main mechanic and UI before moving on. This playtest was definitely all about that. I'm not creating any other levels before I get that part right. 
--I'm going back and forth on how to use the suction tool. In early implementation the tool was lot more fun when it was just "point and single-click" vs "click and hold." I will check out Slime Rancher. I played a bit of the first one but will revisit it.
--Noted on camera clipping. This is something I haven't invested time into yet, but aware it needs to be cleaned up
--Noted on toxic pools. I'm getting a lot of feedback on this specific point, so I'll need to revisit these
--Noted around the portal/mushroom. It's mostly there for as a visual/set piece right now. But there will be more complexity around it in the future. But it's exciting to hear you got all the way up there! I myself haven't flown up there in a while, so I should probably put something special there in the meantime as I flesh out the game!

Thanks again for playing. I have a lot to think about!
Alan 

It certanly is moving in the right direction, and seems to be at a good point for playtesting. So now to tweak and polish until you hate everything  about it  XD. Im certainly at that point myselft, so best regards and keep it going! 

(+1)

Haha sounds like the best path forward! I'll be sure to check out your game as well!