I think having the gun always shoot the spot where the cursor is makes aiming unintuitive. I ran into a bunch of cases where I pointed at a distant enemy and was able to hit them, but then couldn't when they came out of cover and should've been easier to hit. It also means I have to look at my mouse cursor during frantic combat, which just feels wrong.
Viewing post in KronoGun jam comments
Hey, thanks for playing and for the feedback <3 We will iterate on the aiming after the jam for sure, we wanted to play with it more during the jam but run out of time and decided to polish what we have to make it as predictable as it can get. We don't have a decision yet if the aiming through cursor location will stay or it will be more based on the direction or some kind of autoaim, we will probably explore all of these or more to find the solution that fits us and the game the most.